Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kinjalli's Sunwing

2W · Creature — Dinosaur

Flying Creatures your opponents control enter the battlefield tapped. 2/3

Similar cards

Color identity:
NameManaTypeText
Corridor Monitor 1UArtifact Creature — Construct When Corridor Monitor enters the battlefield, untap target artifact or creature you control. 1/4
Boldwyr Heavyweights 2RRCreature — Giant Warrior Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles. 8/8
Conclave Equenaut 4WWCreature — Human Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/3
Foul Watcher 1UCreature — Nightmare Bird Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2
Black Sun's Twilight XBInstant Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Wild Endeavor 4GGSorcery Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Cackling Observer 1BBCreature — Imp Flying When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it. When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card. 3/1
Aether Charge 4REnchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
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