M:tG card similarity search
3W · Creature — Kithkin Knight
Knight creatures you control have double strike. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Golden-Tail Disciple | 2W | Enchantment Creature — Fox Monk | Lifelink 2/3 |
Gods' Hall Guardian | 5W | Creature — Cat | Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/6 |
Guardians' Pledge | 1WW | Instant | White creatures you control get +2/+2 until end of turn. |
Neurok Stealthsuit | 2 | Artifact — Equipment | Equipped creature has shroud. (It can't be the target of spells or abilities.) {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Circle of Dreams Druid | GGG | Creature — Elf Druid | {T}: Add {G} for each creature you control. 2/1 |
Sinister Reflections | 1U | Instant | Conjure a duplicate of each of up to two target nontoken creatures you control into your hand. |
Dusk Legion Sergeant | 1B | Creature — Vampire Soldier | Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
Raddic, Tal Zealot | 2WB | Legendary Creature — Human Knight | Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook. 4/4 |
Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
Eunuchs' Intrigues | 2R | Sorcery | Target opponent chooses a creature they control. Other creatures they control can't block this turn. |