Card Codex

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17 May 2024: Card library updated.

Kinsbaile Cavalier

3W · Creature — Kithkin Knight

Knight creatures you control have double strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Lim-Dûl's High Guard 1BBCreature — Skeleton First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1
Ainok Bond-Kin 1WCreature — Dog Soldier Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. 2/1
Extremely Slow Zombie 1BCreature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) 3/3
Tundra Wolves WCreature — Wolf First strike (This creature deals combat damage before creatures without first strike.) 1/1
Path of Mettle RWLegendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Halberdier 3RCreature — Human Barbarian First strike 3/1
Mirri, Cat Warrior 1GGLegendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3
Hand of Enlightenment Enchantment Creature — Human Monk First strike 2/2
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Terror of Mount Velus 5RRCreature — Dragon Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5
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