M:tG card similarity search
3U · Creature — Kithkin Soldier
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Armored Griffin | 3W | Creature — Griffin | Flying, vigilance 2/3 |
Diving Griffin | 1WW | Creature — Griffin | Flying, vigilance 2/2 |
Griffin Sentinel | 2W | Creature — Griffin | Flying Vigilance (Attacking doesn't cause this creature to tap.) 1/3 |
Commissar Severina Raine | 1WB | Legendary Creature — Human Soldier | Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2 |
Merfolk Seastalkers | 3U | Creature — Merfolk Scout | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying. 2/3 |
Baaallerina | 3U | Creature — Sheep Performer | Flying When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn. 3/3 |
Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
Zara, Renegade Recruiter | 3UR | Legendary Creature — Human Pirate | Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
Fledgling Imp | 2B | Creature — Imp | {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2 |