Card Codex

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17 May 2024: Card library updated.

Kinzu of the Bleak Coven

4B · Legendary Creature — Phyrexian Vampire

Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.) 5/4

Similar cards

Color identity:
NameManaTypeText
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Shadewing Laureate WW/BBCreature — Human Warlock Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. 2/2
Guardian Kirin 3WCreature — Kirin Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3
Chain Lightning RSorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Gluttonous Guest 2BCreature — Vampire When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life. 1/4
Chancellor of Tales 3UCreature — Faerie Advisor Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. 2/3
Anafenza, Kin-Tree Spirit WWLegendary Creature — Spirit Soldier Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2
Rebuild the City 3BRGSorcery Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Crystal Rod 1Artifact Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Deepfathom Echo 2GUCreature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4
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