M:tG card similarity search
U · Instant
Strive — This spell costs {U} more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
Name | Mana | Type | Text |
---|---|---|---|
Finish | 2B | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature. |
Hagra Mauling | 2BB | Instant | This spell costs {1} less to cast if an opponent controls no basic lands. Destroy target creature. |
Corrupted Zendikon | 1B | Enchantment — Aura | Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Yuki-Onna | 3R | Creature — Spirit | When Yuki-Onna enters the battlefield, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. 3/1 |
Shackles | 2W | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. |
Wizard's Lightning | 2R | Instant | This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target. |
Justiciar's Portal | 1W | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. |
Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
Eliminate the Competition | 4B | Sorcery | As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures. |
Kaijin of the Vanishing Touch | 1U | Creature — Spirit | Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/3 |