M:tG card similarity search
1UU · Legendary Creature — Spirit
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bounteous Kirin | 5GG | Legendary Creature — Kirin Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value. 4/4 |
Biomancer's Familiar | GU | Creature — Mutant | Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. 2/2 |
Raggadragga, Goreguts Boss | 2RG | Legendary Creature — Human Boar | Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
Revolutionary Rebuff | 1U | Instant | Counter target nonartifact spell unless its controller pays {2}. |
Drogskol Captain | 1WU | Creature — Spirit Soldier | Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
Mistform Dreamer | 2U | Creature — Illusion | Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1 |
Mistform Skyreaver | 5UU | Creature — Illusion | Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6 |
Failed Inspection | 2UU | Instant | Counter target spell. Draw a card, then discard a card. |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
Sire of the Storm | 4UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3 |