Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kismet

3W · Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Gate to Tumbledown Land — Mountain Gate Gate to Tumbledown enters the battlefield tapped. {3}{R}, {T}: Seek a nonland card. Activate only once. {T}: Add {R}.
Gate to the Citadel Land — Plains Gate Gate to the Citadel enters the battlefield tapped. {3}{W}, {T}: Seek a nonland card. Activate only once. {T}: Add {W}.
Arid Archway Land — Desert Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Castle Vantress Land Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
Annex Sentry 2WArtifact Creature — Phyrexian Cleric Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield. 1/4
Guardian of the Great Door WWCreature — Angel As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying 4/4
The Shire Legendary Land The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Tolarian Academy Legendary Land {T}: Add {U} for each artifact you control.
The Cyber-Controller XUUBLegendary Artifact Creature — Cyberman When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1. 3/3
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