M:tG card similarity search
4BB · Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Name | Mana | Type | Text |
---|---|---|---|
Day | 2W | Instant | Creatures target player controls get +1/+1 until end of turn. |
Shaman en-Kor | 1W | Creature — Kor Cleric Shaman | {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Chariot of the Sun | 3 | Artifact | {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. |
Angel of Finality | 3W | Creature — Angel | Flying When Angel of Finality enters the battlefield, exile target player's graveyard. 3/4 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. | |
Heal the Scars | 3G | Instant | Regenerate target creature. You gain life equal to that creature's toughness. |
Ral's Staticaster | 2UR | Creature — Viashino Wizard | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. 3/3 |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Paranoid Delusions | UB | Sorcery | Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Mayael's Aria | RGW | Enchantment | At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. |