M:tG card similarity search
3B · Creature — Imp
Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Inkmoth Nexus | Land | {T}: Add {C}. {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | |
Herald of Vengeance | 3WW | Creature — Angel | Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5 |
Carrion Locust | 2B | Creature — Insect Horror | Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. 2/1 |
Mystic Crusader | 1WW | Creature — Human Nomad Mystic | Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1 |
Skywing Aven | 2U | Creature — Bird Soldier | Flying Discard a card: Return Skywing Aven to its owner's hand. 2/1 |
Gossamer Phantasm | 1U | Creature — Illusion | Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1 |
Illusionary Servant | 1UU | Creature — Illusion | Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. 3/4 |
Light of the Legion | 4WW | Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5 |
Djinn of Infinite Deceits | 4UU | Creature — Djinn | Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. 2/7 |
Eligeth, Crossroads Augur | 4UU | Legendary Creature — Sphinx | Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |