M:tG card similarity search
3B · Creature — Imp
Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Markov Crusader | 4B | Creature — Vampire Knight | Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3 |
Talruum Piper | 4R | Creature — Minotaur | All creatures with flying able to block Talruum Piper do so. 3/3 |
Trusted Pegasus | 2W | Creature — Pegasus | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. 2/2 |
Keeneye Aven | 3U | Creature — Bird Soldier | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
Queue of Beetles | 3R | Creature — Insect | Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) 3/3 |
A-Umara Mystic | 1UR | Creature — Merfolk Wizard | Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
Rushblade Commander | BR | Creature — Azra Warrior | Warriors your team controls have haste. 2/2 |
Halam Djinn | 5R | Creature — Djinn | Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. 6/5 |
Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
Mascot Interception | 3R | Sorcery | This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |