Card Codex

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17 May 2024: Card library updated.

Kitesail Apprentice

W · Creature — Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1

Similar cards

Color identity:
NameManaTypeText
Dirty Wererat 3BCreature — Human Rat Minion {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3
Markov Baron 2BCreature — Vampire Noble Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Consecrated by Blood 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Goblin War Paint 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Primal Visitation 3RGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has haste.
Swashbuckling 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
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