Card Codex

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17 May 2024: Card library updated.

Kithkin Healer

2W · Creature — Kithkin Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Bloodcrazed Goblin RCreature — Goblin Berserker Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn. 2/2
High Priest of Penance WBCreature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Yawgmoth's Will 2BSorcery Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Inferno Trap 3RInstant — Trap If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
Pir, Imaginative Rascal 2GLegendary Creature — Human Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. 1/1
Spectral Binding Enchantment — Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Seismic Wave 2RInstant Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Stingblade Assassin 3BCreature — Faerie Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
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