Card Codex

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17 May 2024: Card library updated.

Kithkin Zealot

1W · Creature — Kithkin Cleric

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3

Similar cards

Color identity:
NameManaTypeText
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Thornmantle Striker 4BCreature — Elf Rogue When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control. 4/3
Hobgoblin Bandit Lord 1RRCreature — Goblin Rogue Other Goblins you control get +1/+1. {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. 2/3
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Liliana, Death Mage 4BBLegendary Planeswalker — Liliana [+1]: Return up to one target creature card from your graveyard to your hand. [−3]: Destroy target creature. Its controller loses 2 life. [−7]: Target opponent loses 2 life for each creature card in their graveyard. Loyalty 4
Singe-Mind Ogre 2BRCreature — Ogre Mutant When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value. 3/2
Sune's Intervention 4WWInstant Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
Arid Archway Land — Desert Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Monastery Siege 2UEnchantment As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
The Most Dangerous Gamer 2BGLegendary Creature — Human Gamer Guest Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. 2/2
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