Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kitsune Blademaster

2W · Creature — Fox Samurai

First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Halvar, God of Battle 2WWLegendary Creature — God Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
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Ogre Battlecaster 2RCreature — Ogre Shaman First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying {R}{R} in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value. 3/3
Enduring Angel 2WWWCreature — Angel Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3
Silverstorm Samurai 4WWCreature — Fox Samurai Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 3/3
Vampire Outcasts 2BBCreature — Vampire Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/2
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Jade Avenger 1GCreature — Frog Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 2/2
Gloomfang Mauler 5BBCreature — Nightmare Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace 5/5
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