Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kitsune Healer

3W · Creature — Fox Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Protector of the Crown 5WCreature — Giant Soldier When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. 2/5
Oketra's Avenger 1WCreature — Human Warrior You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) 3/1
Bronze Horse 7Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4
Gossamer Chains WWEnchantment Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Soratami Cloud Chariot 5Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Martyrs of Korlis 3WWCreature — Human As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6
Aurora Eidolon 3WCreature — Spirit {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. 2/2
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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