Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kitsune Riftwalker

1WW · Creature — Fox Wizard

Protection from Spirits and from Arcane 2/1

Similar cards

Color identity:
NameManaTypeText
Didact Echo 4UCreature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2
Dorothea's Retribution Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Shimatsu the Bloodcloaked 3RLegendary Creature — Demon Spirit As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0
Scourge of Numai 3BCreature — Demon Spirit At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4
Genju of the Spires REnchantment — Aura Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Azami, Lady of Scrolls 2UUULegendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. 0/2
Graceful Adept 2UCreature — Human Wizard You have no maximum hand size. 1/3
Souldrinker 3BCreature — Spirit Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2
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