M:tG card similarity search
3WW · Legendary Creature — Spirit
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Name | Mana | Type | Text |
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Summit Apes | 3G | Creature — Ape | As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2 |
Volley of Boulders | 8R | Sorcery | Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Daring Buccaneer | R | Creature — Human Pirate | As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2 |
Dong Zhou, the Tyrant | 4R | Legendary Creature — Human Soldier | When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. 3/3 |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Konda's Hatamoto | 1W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2 |
Manabond | G | Enchantment | At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Temple Elder | 2W | Creature — Human Cleric | {T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2 |
Eureka | 2GG | Sorcery | Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |