Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kiyomaro, First to Stand

3WW · Legendary Creature — Spirit

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*

Similar cards

Color identity:
NameManaTypeText
Thought Nibbler UCreature — Beast Flying Your maximum hand size is reduced by two. 1/1
Earth Tremor 3RInstant Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
Arjun, the Shifting Flame 4URLegendary Creature — Sphinx Wizard Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5
Loam Dweller 1GCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. 2/2
Sunbringer's Touch 2GGSorcery Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Stasis Field 1UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
On the Trail 1GEnchantment Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Talara's Bane 1BSorcery Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Archpriest of Iona WCreature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2
Page 63