M:tG card similarity search
3WW · Legendary Creature — Spirit
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */*
Name | Mana | Type | Text |
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Soul's Grace | 1W | Instant | You gain life equal to target creature's power. |
Cecily, Haunted Mage | 1UBR | Legendary Creature — Human Wizard | Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) 3/5 |
Stone Haven Medic | 1W | Creature — Kor Cleric | {W}, {T}: You gain 1 life. 1/3 |
Ascendant Spirit | U | Snow Creature — Spirit | {S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1 |
Ben-Ben, Akki Hermit | 2RR | Legendary Creature — Goblin Shaman | {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. 1/1 |
Glasses of Urza | 1 | Artifact | {T}: Look at target player's hand. |
Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
Goblin Sleigh Ride | 1R | Sorcery | Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide. |
Discerning Taste | 2B | Sorcery | Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. |
Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |