M:tG card similarity search
5W · Creature — Gargoyle
Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Gallifrey Falls | 4RR | Instant | Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.) |
| Tivash, Gloom Summoner | 4B | Legendary Creature — Human Warlock | Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4 |
| Thunder of Hooves | 3R | Sorcery | Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. |
| Galedrifter | 3U | Creature — Hippogriff | Flying Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/2 |
| Witch-king, Bringer of Ruin | 4BB | Legendary Creature — Wraith Noble | Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3 |
| Inquisition | 2B | Sorcery | Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. |
| Mistral Singer | 2U | Creature — Siren | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
| Steeple Creeper | 2G | Creature — Frog Snake | {3}{U}: Steeple Creeper gains flying until end of turn. 4/2 |
| Wanderwine Prophets | 4UU | Creature — Merfolk Wizard | Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. 4/4 |
| Hunter's Edge | 3G | Sorcery | Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |