M:tG card similarity search
5W · Creature — Gargoyle
Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life. 3/3
Name | Mana | Type | Text |
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Stensia Masquerade | 2R | Enchantment | Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Ratcatcher Trainee | 1R | Creature — Human Peasant | As long as it's your turn, Ratcatcher Trainee has first strike. 2/1 |
Whirling Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike and trample until end of turn. |
Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |
Gallant Pie-Wielder | 2W | Creature — Dwarf Knight | First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3 |
Master of Cruelties | 3BR | Creature — Demon | First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. 1/4 |
Sabertooth Outrider | 3R | Creature — Human Warrior | Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2 |
Jetpack Janitor | 2W | Creature — Human Employee | Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) 3/2 |
Flowstone Sculpture | 6 | Artifact Creature — Shapeshifter | {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) 4/4 |
Quick-Draw Dagger | 3 | Artifact — Equipment | Flash When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |