Card Codex

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17 May 2024: Card library updated.

Kjeldoran Skycaptain

4W · Creature — Human Soldier

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2

Similar cards

Color identity:
NameManaTypeText
Seething Pathblazer 2RCreature — Elemental Warrior Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2
Hat Trick 1WInstant Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Thran Golem 5Artifact Creature — Golem As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 3/3
Kor Bladewhirl 1WCreature — Kor Soldier Ally Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. 2/2
Soul of Theros 4WWCreature — Avatar Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 6/6
Ingenious Leonin 4WCreature — Cat Soldier {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4
Sanctuary Raptor 3Artifact Creature — Bird Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. 2/1
Gerrard, Weatherlight Hero 2RWLegendary Creature — Human Soldier First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. 3/3
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
Wings of Aesthir WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
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