Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Klement, Knowledge Acolyte

1WU · Legendary Creature — Tiefling Cleric

Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4

Similar cards

Color identity:
NameManaTypeText
Ash, Party Crasher RWLegendary Creature — Human Peasant Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. 2/2
Jorn, God of Winter 2GLegendary Snow Creature — God Whenever Jorn attacks, untap each snow permanent you control. 3/3
Empress Galina 3UULegendary Creature — Merfolk Noble {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) 1/3
Liquimetal Torque 2Artifact {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
A-Druidic Ritual 2GSorcery You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Wishclaw Talisman 1BArtifact Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
Emerald Charm GInstant Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Eerie Ultimatum WWBBBGGSorcery Return any number of permanent cards with different names from your graveyard to the battlefield.
Nessian Wanderer 1GCreature — Satyr Scout Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3
Page 105