Card Codex

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17 May 2024: Card library updated.

Klement, Novice Acolyte

1W · Legendary Creature — Tiefling Cleric

Specialize {2} When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2

Similar cards

Color identity:
NameManaTypeText
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Honor of the Pure 1WEnchantment White creatures you control get +1/+1.
Charred Graverobber 2BCreature — Skeleton Mercenary When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. 3/1
Bearded Axe 2RArtifact — Equipment Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}
Balthor the Defiled 2BBLegendary Creature — Zombie Dwarf Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2
Zuberi, Golden Feather 4WLegendary Creature — Griffin Flying Other Griffin creatures get +1/+1. 3/3
Soul Foundry 4Artifact Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Excavating Anurid 4GCreature — Frog Beast When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4
Zhalfirin Lancer 2WCreature — Human Knight Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3
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