Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Klement, Tempest Acolyte

1RW · Legendary Creature — Tiefling Cleric

Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3

Similar cards

Color identity:
NameManaTypeText
Femeref Archers 2GCreature — Human Archer {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2
Nettle Drone 2RCreature — Eldrazi Drone Devoid (This card has no color.) {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone. 3/1
Disintegrate XRSorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Illuminate XRSorcery Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
Light 'Em Up 1RSorcery Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Enshrouding Mist WInstant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Glacial Crevasses 2REnchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Sonic Assault 1URInstant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Page 179