Card Codex

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17 May 2024: Card library updated.

Knacksaw Clique

3U · Creature — Faerie Rogue

Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4

Similar cards

Color identity:
NameManaTypeText
Memory Vessel 3RRArtifact {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Reality Shift 1UInstant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Mystic Forge 4Artifact You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
Wild Wasteland 2REnchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Contract from Below BSorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
The Fourth Doctor 2GULegendary Creature — Time Lord Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) 4/4
Future Sight 2UUUEnchantment Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Wish 2RSorcery You may play a card you own from outside the game this turn.
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
Precognition Field 3UEnchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
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