Card Codex

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17 May 2024: Card library updated.

Knife and Death

2BB · Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Similar cards

Color identity:
NameManaTypeText
Grapeshot Catapult 4Artifact Creature — Construct {T}: Grapeshot Catapult deals 1 damage to target creature with flying. 2/3
Shauku's Minion 1BRCreature — Human Minion {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. 2/2
Thunderbolt 1RInstant Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Initiate of Blood 3RCreature — Ogre Shaman {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2
Aggravate 3RRInstant Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Twinshot Sniper 3RArtifact Creature — Goblin Archer Reach When Twinshot Sniper enters the battlefield, it deals 2 damage to any target. Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. 2/3
Burst Lightning RInstant Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Roil Eruption 1RSorcery Kicker {5} (You may pay an additional {5} as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
Melt Through RInstant Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
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