M:tG card similarity search
1WW · Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Coppercoat Vanguard | 1W | Creature — Human Soldier | Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2 |
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |
Kruin Outlaw | 1RR | Creature — Human Rogue Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2 |
Defender of the Order | 3W | Creature — Human Cleric | Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4 |
Devoted Paladin | 4W | Creature — Orc Knight | Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4 |
Village Ironsmith | 1R | Creature — Human Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1 |
Augusta, Dean of Order | 2W | Legendary Creature — Human Cleric | Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3 |
Ondu Greathorn | 3W | Creature — Beast | First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3 |
Paragon of New Dawns | 3W | Creature — Human Soldier | Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2 |
See Red | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. |