M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Cartouche of Solidarity | W | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. |
Scour the Scene | WU | Enchantment | When Scour the Scene enters the battlefield, create a 2/2 white and blue Detective creature token. Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0. |
Handy Dandy Clone Machine | 3 | Artifact | {2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. |
A-Alrund's Epiphany | 5UU | Sorcery | Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany. Foretell {5}{U}{U} |
Thraben Doomsayer | 1WW | Creature — Human Cleric | {T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. 2/2 |
Teysa, Orzhov Scion | 1WB | Legendary Creature — Human Advisor | Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. 2/3 |
Lulu, Inspiring Hollyphant | 2RW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4 |
Detective of the Month | 2U | Creature — Human Detective | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3 |
Spirit Summoning | 1R/WR/W | Sorcery — Lesson | Create a 3/2 red and white Spirit creature token. |
Dramatic Finale | W/BW/BW/BW/B | Enchantment | Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |