M:tG card similarity search
1W · Creature — Human Knight Performer
First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it. 2/1
Name | Mana | Type | Text |
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The Fifteenth Doctor | 2UR | Legendary Creature — Time Lord Doctor | When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3 |
Warren Instigator | RR | Creature — Goblin Berserker | Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1 |
Ragefire Hellkite | 4RR | Creature — Dragon | Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn. 5/3 |
Awakened Amalgam | 4 | Artifact Creature — Golem | Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */* |
Rustler Rampage | W | Instant | Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn. |
Mammoth Harness | 3G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
Soldiers of the Watch | 1W | Creature — Human Soldier | Double team 2/1 |
Auriok Champion | WW | Creature — Human Cleric | Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
Thunder Totem | 3 | Artifact | {T}: Add {W}. {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. |
Resurgence | 3RW | Sorcery | Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |