Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knight in _____ Armor

1W · Creature — Human Knight Performer

First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it. 2/1

Similar cards

Color identity:
NameManaTypeText
Aspect of Manticore 2REnchantment — Aura Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Military Discipline WEnchantment — Aura Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
Spurred Wolverine 4RCreature — Wolverine Beast Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2
Rise of the Hobgoblins R/WR/WEnchantment When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
Jace's Ruse 3UUSorcery Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.
Kaldra Compleat 7Legendary Artifact — Equipment Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
Zzzyxas's Abyss 1BBEnchantment At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
Endless Atlas 2Artifact {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
Daring Leap 1WUInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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