M:tG card similarity search
1W · Creature — Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance 2/2
Name | Mana | Type | Text |
---|---|---|---|
Levitation | 2UU | Enchantment | Creatures you control have flying. |
Realm-Cloaked Giant | 5WW | Creature — Giant | Vigilance 7/7 |
Wilt-Leaf Cavaliers | G/WG/WG/W | Creature — Elf Knight | Vigilance 3/4 |
Serpentine Ambush | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. |
Wind Strider | 4U | Creature — Merfolk Wizard | Flash Flying 3/3 |
Startling Development | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.) |
Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |
Akroma's Memorial | 7 | Legendary Artifact | Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. |
Evolved Sleeper | B | Creature — Human | {B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life. 1/1 |
Sphinx of the Steel Wind | 5WUB | Artifact Creature — Sphinx | Flying, first strike, vigilance, lifelink, protection from red and from green 6/6 |