Card Codex

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17 May 2024: Card library updated.

Knight of Dawn

1WW · Creature — Human Knight

First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Urza's Engine 5Artifact Creature — Juggernaut Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5
Song of Freyalise 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Alchemist's Gift BInstant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Rage Weaver 1RCreature — Human Wizard {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1
Scalebane's Elite 3GWCreature — Human Soldier Protection from black 4/4
Dragonkin Berserker 1RCreature — Human Berserker First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Rhystic Cave Land {T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
Lupari Shield 1GSorcery — Adventure Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
Might of the Nephilim 1GInstant Target creature gets +2/+2 until end of turn for each of its colors.
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