Card Codex

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17 May 2024: Card library updated.

Knight of New Alara

2GW · Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2

Similar cards

Color identity:
NameManaTypeText
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Defender of Chaos 2RCreature — Human Knight Flash Protection from white 2/1
Yare 2WInstant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Ward Sliver 4WCreature — Sliver As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Jeskai Student 1WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Bird Admirer 2GCreature — Human Archer Werewolf Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4
Kozilek's Shrieker 2BCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2
Wight of Precinct Six 1BCreature — Zombie Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1
Evernight Shade 3BCreature — Shade {B}: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Dread Shade BBBCreature — Shade {B}: Dread Shade gets +1/+1 until end of turn. 3/3
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