Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knight of Stromgald

BB · Creature — Human Knight

Protection from white {B}: Knight of Stromgald gains first strike until end of turn. {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Blessing WWEnchantment — Aura Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Priest of Possibility 1WCreature — Kor Cleric When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2
Wall of Wonder 2UUCreature — Wall Defender (This creature can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. 1/5
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Slickshot Vault-Buster 2UCreature — Human Rogue Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Anointed Deacon 4BCreature — Vampire Cleric At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3
Ruby Leech 1RCreature — Leech First strike Red spells you cast cost {R} more to cast. 2/2
Mesa Lynx 1WCreature — Cat As long as it's not your turn, Mesa Lynx gets +0/+2. 2/1
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
Page 147