M:tG card similarity search
WW · Creature — Knight
First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Electrify | 3R | Instant | Electrify deals 4 damage to target creature. |
| Engulfing Eruption | 2RR | Sorcery | Engulfing Eruption deals 5 damage to target creature. |
| Fiery Finish | 4RR | Sorcery | Fiery Finish deals 7 damage to target creature. |
| Flame Slash | R | Sorcery | Flame Slash deals 4 damage to target creature. |
| Ragefire | 1R | Sorcery | Ragefire deals 3 damage to target creature. |
| Scorching Shot | RR | Sorcery | Scorching Shot deals 5 damage to target creature. |
| Tower of Calamities | 4 | Artifact | {8}, {T}: Tower of Calamities deals 12 damage to target creature. |
| Steel Hellkite | 6 | Artifact Creature — Dragon | Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
| Steamcore Weird | 3U | Creature — Weird | When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target. 1/3 |
| Stun Sniper | RW | Creature — Human Archer | {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1 |