Card Codex

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17 May 2024: Card library updated.

Knight of the Hokey Pokey

WW · Creature — Knight

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2

Similar cards

Color identity:
NameManaTypeText
Swift Justice WInstant Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Thorned Moloch 2RCreature — Lizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking. 2/2
Circle of Solace 3WEnchantment As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
Bonescythe Sliver 3WCreature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2
Root Spider 3GCreature — Spider Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. 2/2
Furious Resistance RInstant Target blocking creature gets +3/+0 and gains first strike until end of turn.
Resilient Wanderer 2WWCreature — Human Nomad First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3
Wojek Halberdiers RWCreature — Human Soldier Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. 3/2
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