M:tG card similarity search
WW · Creature — Knight
First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Aftershock | 2RR | Sorcery | Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
| Alaborn Grenadier | WW | Creature — Human Soldier | Vigilance 2/2 |
| Alert Shu Infantry | 2W | Creature — Human Soldier | Vigilance 2/2 |
| Ardent Militia | 4W | Creature — Human Soldier | Vigilance 2/5 |
| Standing Troops | 2W | Creature — Human Soldier | Vigilance 1/4 |
| Sun Sentinel | 1W | Creature — Human Soldier | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
| Thraben Valiant | 1W | Creature — Human Soldier | Vigilance 2/1 |
| Vernadi Shieldmate | 1G/W | Creature — Human Soldier | Vigilance 2/2 |
| Conduit of Ruin | 6 | Creature — Eldrazi | When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast. 5/5 |
| Lethal Vapors | 2BB | Enchantment | Whenever a creature enters the battlefield, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. |