Card Codex

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17 May 2024: Card library updated.

Knight of the Hokey Pokey

WW · Creature — Knight

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2

Similar cards

Color identity:
NameManaTypeText
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
Jade Monolith 4Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Sphere of Grace 3WEnchantment If a black source would deal damage to you, prevent 2 of that damage.
Righteous Aura 1WEnchantment {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Pilgrim of Virtue 2WCreature — Human Cleric Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3
Sphere of Truth 3WEnchantment If a white source would deal damage to you, prevent 2 of that damage.
Insult 2RSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Rhystic Circle 2WWEnchantment {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
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