Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knight of the Pilgrim's Road

2W · Creature — Human Knight

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2

Similar cards

Color identity:
NameManaTypeText
Play with Fire RInstant Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Glimpse the Sun God XWInstant Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Fiend Binder 3WCreature — Human Soldier Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2
Magus of the Arena 4RRCreature — Human Wizard {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5
Trove Mage 2UCreature — Human Wizard When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle. 2/2
Sterling Hound 3Artifact Creature — Dog When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 3/2
Cathar Commando 1WCreature — Human Soldier Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. 3/1
Eager Construct 2Artifact Creature — Construct When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2
Beloved Princess WCreature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
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