M:tG card similarity search
4WW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) 3/7
Name | Mana | Type | Text |
---|---|---|---|
Wary Okapi | 2G | Creature — Antelope | Vigilance 3/2 |
Bear with Set's Mechanic | 1G | Creature — Bear | Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2 |
Lonesome Unicorn | 4W | Creature — Unicorn | Vigilance 3/3 |
Windseeker Centaur | 1RR | Creature — Centaur | Vigilance 2/2 |
Ministrant of Obligation | 2W | Creature — Human Cleric | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1 |
Femeref Knight | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2 |
Alpine Watchdog | 1W | Creature — Dog | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Bitterbow Sharpshooters | 4G | Creature — Jackal Archer | Vigilance, reach 4/4 |
Zephyrim | 3W | Creature — Human Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 3/3 |
Sunrise Seeker | 4W | Creature — Human Scout | Vigilance When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |