M:tG card similarity search
2W · Artifact Creature — Myr Knight
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Unholy Officiant | W | Creature — Vampire Cleric | Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant. 1/2 |
Sabertooth Wyvern | 4R | Creature — Drake | Flying, first strike 3/2 |
White Knight | WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2 |
Elite Inquisitor | WW | Creature — Human Soldier | First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2 |
Maro's Gone Nuts | GG | Enchantment | Double any effect that doubles. (It quadruples.) |
Sunblade Angel | 5W | Creature — Angel | Flying, first strike, vigilance, lifelink 3/3 |
Dragon's Eye Sentry | W | Creature — Human Monk | Defender, first strike 1/3 |
Angel of Retribution | 6W | Creature — Angel | Flying, first strike 5/5 |
Shepherd of the Lost | 4W | Creature — Angel | Flying, first strike, vigilance 3/3 |
Grappling Sundew | 1G | Creature — Plant | Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4 |