M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Screeching Phoenix | 4RR | Creature — Phoenix | Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4 |
Village Bell-Ringer | 2W | Creature — Human Scout | Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4 |
Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Join Shields | 3GW | Instant | Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
Miracle Worker | W | Creature — Human Cleric | {T}: Destroy target Aura attached to a creature you control. 1/1 |
Reconnaissance | W | Enchantment | {0}: Remove target attacking creature you control from combat and untap it. |
Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
Ashad, the Lone Cyberman | 1UBR | Legendary Artifact Creature — Cyberman | The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. 3/3 |