Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knighthood

2W · Enchantment

Creatures you control have first strike.

Similar cards

Color identity:
NameManaTypeText
Regal Force 4GGGCreature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5
Knight of Old Benalia 3WWCreature — Human Knight Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. 3/3
Alabaster Mage 1WCreature — Human Wizard {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 2/1
Magus of the Arena 4RRCreature — Human Wizard {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5
Wilt-Leaf Liege 1G/WG/WG/WCreature — Elf Knight Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Phyrexian Vivisector 1BCreature — Phyrexian Human Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Kaust, Eyes of the Glade R/WGLegendary Creature — Dryad Detective Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up. 2/2
Makindi Patrol 2WCreature — Human Knight Ally Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
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