M:tG card similarity search
3WB · Creature — Human Knight
When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4
Name | Mana | Type | Text |
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Elusen, the Giving | RGWU | Legendary Creature — Angel Advisor | Flying, vigilance, lifelink, haste At the beginning of your postcombat main phase, the player to your left gains control of Elusen, the Giving. Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens. 4/4 |
Spireside Infiltrator | 2R | Creature — Human Rogue | Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2 |
Demonic Lore | 2B | Enchantment | When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. |
Blighted Steppe | Land | {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. | |
Glorifier of Dusk | 3WW | Creature — Vampire Soldier | Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4 |
Rust Elemental | 4 | Artifact Creature — Elemental | Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4 |
Nira, Hellkite Duelist | WUBRG | Legendary Creature — Dragon | Flash Flying, trample, haste When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. 6/6 |
Eriette's Lullaby | 1W | Sorcery | Destroy target tapped creature. You gain 2 life. |
Form of the Approach of the Second Sun | 4W | Enchantment | When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment. |
Rathi Fiend | 3B | Creature — Phyrexian Horror Mercenary | When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/2 |