Card Codex

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17 May 2024: Card library updated.

Knights of the Black Rose

3WB · Creature — Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Palace Jailer 2WWCreature — Human Soldier When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2
Scourge of Numai 3BCreature — Demon Spirit At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4
Lulu, Vengeful Hollyphant 2WBLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4
Sultai Flayer 3GCreature — Naga Shaman Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. 3/4
Staff of the Sun Magus 3Artifact Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Novice Occultist 1BCreature — Human Wizard When Novice Occultist dies, you draw a card and you lose 1 life. 1/2
Bloodletter of Aclazotz 1BBBCreature — Vampire Demon Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4
Harrowing Journey 4BSorcery Target player draws three cards and loses 3 life.
Akoum Refuge Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves Land Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
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