M:tG card similarity search
3WU · Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Name | Mana | Type | Text |
---|---|---|---|
Deploy to the Front | 5WW | Sorcery | Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. |
The Archimandrite | 2URW | Legendary Creature — Human Advisor | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
Thunderfoot Baloth | 4GG | Creature — Beast | Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5 |
Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
Overcome | 3GG | Sorcery | Creatures you control get +2/+2 and gain trample until end of turn. |
Overrun | 2GGG | Sorcery | Creatures you control get +3/+3 and gain trample until end of turn. |
Skulduggery | B | Instant | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
Oboro Envoy | 3U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. 1/3 |
Firefist Adept | 4R | Creature — Human Wizard | When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. 3/3 |
Wilt-Leaf Liege | 1G/WG/WG/W | Creature — Elf Knight | Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. 4/4 |