Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Knowledge and Power

4R · Enchantment

Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Eloise, Nephalia Sleuth 3UBLegendary Creature — Human Rogue Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 4/4
Zilortha, Apex of Ikoria Legendary Creature — Dinosaur Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. 8/8
Aerial Extortionist 3WWCreature — Bird Soldier Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3
Split-Tail Miko 1WCreature — Fox Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 1/1
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Ongoing Investigation 1UEnchantment Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Hollowsage 3BCreature — Merfolk Wizard Whenever Hollowsage becomes untapped, you may have target player discard a card. 2/2
Zealous Inquisitor 2WCreature — Human Cleric {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2
Remedy 1WInstant Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Furnace of Rath 1RRREnchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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