M:tG card similarity search
4R · Enchantment
Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Name | Mana | Type | Text |
---|---|---|---|
Teller of Tales | 3UU | Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. 3/3 |
Death Match | 3B | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn. |
Weatherlight | 4 | Legendary Artifact — Vehicle | Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 4/5 |
Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
Revered Elder | 2W | Creature — Human Cleric | {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. 1/2 |
The Seventh Doctor | 3WU | Legendary Creature — Time Lord Doctor | Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/6 |
Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
Entropic Specter | 3BB | Creature — Specter Spirit | Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. */* |
Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
Chandra's Spitfire | 2R | Creature — Elemental | Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. 1/3 |